Read more Read less. Discover Prime Book Box for Kids. Learn more. Kindle Cloud Reader Read instantly in your browser. What other items do customers buy after viewing this item? Anne Marie Rasmussen. Paolo Ciccone. Editorial Reviews Review 1. The basics. The scene and camera. The figure. Morphs and how they work.
Dressing the figure. Posing the figure. Props, backgrounds. Lighting the mode. Using models for drawing.
ISBN 13: 9781435461208
Basic animation, key-frames. Adding emotion to animation. Appendix: Art gallery. Les Pardew is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more 20 years of industry experience. His artwork credits encompass film and video production, magazine and book illustration, and more than video game titles, including numerous market-leading choices. Les has also authored or co-authored 13 books on game art and game design for teens, digital art and 2D and 3D animation, drawing, and virtual models. An accomplished instructor, Les has taught numerous art and business courses, including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management.
As a business leader, Les has founded two separate game development studios. He is also a favorite speaker at video game conferences and events. Not Enabled. Share your thoughts with other customers. Write a customer review. Showing of 8 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now. Please try again later.
ISBN 13: 9781598638165
Format: Paperback Verified Purchase. I really wanted to write a favorable review of this book.
- Product description.
- Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art.
- Figures Characters And Avatars The Official Guide To Using Daz Studio To Create Beautiful Art.
- The New Handbook of Methods in Nonverbal Behavior Research (Series in Affective Science).
- Figures, Characters And Avatars: The Official Guide To Using Daz Studiot To Create Beautiful Art?
Let me rephrase that. I really wanted this book to have the useful information and real world examples necessary to be useful enough to make me want to write a favorable review of this book. However, that information just isn't there. It's a half hour of talking and presenting, but nothing really useful to know. I've owned Daz Studio --both the free version and the professional version for about two and a half years.
During that time, the people at Daz have failed time and again to produce adequate documentation in a followable format for people to learn how to properly use their product. So it was my hope that this book would have bridged some of the knowledge gap. But this book doesn't really come through in doing that.
The examples that they do use are the standard examples that come with the software for the most part, which really doesn't help someone. It only touches the surface of its capabilities, without really going into detail about how to apply them to anything other than importing the examples. For instance: How do you make a sky in an outdoor Daz scene?
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How do you light it? How is it different from lighting an indoor room? If you're in an indoor room, how do you get the view from the window to look realistic?
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Or how about this? How do you rig a model you created? What format is best for importing a custom model? How do you make static objects for your scenes, or how do you import static objects you get from somewhere else? If you're doing an interior scene, how do you make walls, windows, and doors?
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How do you rearrange the content library in order to make it easier for you to locate the files you've purchased or created? There's a whole chapter on the capabilities of Bryce; but you couldn't use anything in that chapter to construct a useful scene. The meat and potatoes is just not there.
The whole book is like that. You're getting just the surface of the water with nothing substantial to work with. The book tells you you can purchase models. It tells you about the transfer utility and the pose and animate controls, but it doesn't really give you the information a beginner really NEEDS to know in order to become functional in using the software.
To me, if you buy a software book, by the time you finish with that book, you should be able to be somewhat proficient in using the software. I'm not saying an expert --because that takes practice. What I'm saying is that you cannot take what's in this book, and put together a scene of your own that isn't rigged with anything other than what the software ships with out of the box.
This book will not give you the basic requisite knowledge it takes to be proficient in using Daz Studio. I really wish it wasn't so, but that's the way that I see it after spending a few days working with this book. Daz studio Pro is available as a free download from the DaZ3D web site. As such, it is a bargain and a generally adequate substitute for POSER, a more expensive 3d character program. The present book primarily serves as a showcase for accessing DAZ products and their features.
The creation of virtual 3D landscapes is now also feasible. These environments can feature human images, animals and other characters. A 3D image is rendered for displaying onto a 2D screen. This rendering may be for later display or even real-time viewing. The unit covers pre-production and post-Production where enhancements can be made using 2D software.